Arc Raiders ARC Combat Guide

Complete combat guide for all 17 ARC enemies in Arc Raiders. Learn how to kill every robot, exploit their weakpoints, and master the art of defeating these robotic threats.

πŸŽ“

Foundational Knowledge for Fighting ARCs

Whether you're new to the game or an experienced veteran, you should actively try to avoid encounters with ARCs at all times for several reasons. Most encounters are noisy right from the start. When they spot you, they'll emit sounds that other ARC units and players can hear from a good distance away.

πŸ‘οΈUnderstanding Aggro Mechanics

Every ARC outside of Snitches and Spotters has a blue colored eye and scanner that actively sweeps the area in front of them in a cone. They have predictable patrol patterns if you allow yourself time to observe them. Detection range: 100-150m

Patrolling

Undisturbed state. ARC follows patrol pattern and scans area.

Alerted

ARC detected a disturbance. Will investigate the area but return to patrolling if nothing found.

Engaged

ARC has spotted you. Enemy players will know your position. Deal with threat quickly and change your planned route.

πŸ”«Ammo Type Effectiveness

Light AmmoIneffective

Extremely effective against players at close to medium range, but extremely ineffective against ARCs. Only useful for Ticks and Pops. Use melee instead to save ammo.

Medium AmmoModerate

Good all around. Not particularly effective against anything, but not ineffective either. Deals good damage to both players and ARCs.

Heavy AmmoHighly Effective

Can quickly break player shields and punch through ARC armor. One well-placed shot to a weak spot can break armor on most low-tier enemies. Always run at least one heavy weapon.

πŸ’‘Pro Tips

  • βœ“Move quietly outside the detection cone to avoid 99% of unnecessary encounters
  • βœ“An alerted ARC (yellow) is a tell for enemy players - stay low and move slowly
  • βœ“When a bot turns red, deal with the threat quickly then change your route
  • βœ“Always run at least one heavy weapon and fill the other slot with different ammo type
  • βœ“Use melee on easy enemies to save ammo and stay quiet
2
Extreme
4
Critical
5
High
5
Moderate
1
Low
MATRIARCH

MATRIARCH

ExtremeBoss

The Matriarch is an imposing ARC machine that makes the Queen look friendly and can be found during a specific map condition.

βš”οΈ1000 XPπŸ“¦500 XPπŸ—ΊοΈ1 MapsπŸ’Ž8 Drops
THE QUEEN

THE QUEEN

ExtremeBoss

A colossal machine deployed during Harvester Events. It's the Goliath of the ARC forces with incredible durability and lethal arsenal. Requires full squad coordination.

βš”οΈ1000 XPπŸ“¦1000 XPπŸ—ΊοΈ3 MapsπŸ’Ž14 Drops
BASTION

BASTION

CriticalHeavy Assault

Massive, crab-like machines that are slow but devastating. They're capable of shredding shields and dealing massive damage with heavy attacks.

βš”οΈ500 XPπŸ“¦250 XPπŸ—ΊοΈ6 MapsπŸ’Ž5 Drops
BOMBARDIER

BOMBARDIER

CriticalHeavy Artillery

A massive artillery unit designed for long-range bombardment. Equipped with devastating explosive capabilities and heavy armor, it can rain destruction from great distances.

βš”οΈ500 XPπŸ“¦300 XPπŸ—ΊοΈ4 MapsπŸ’Ž4 Drops
LEAPER

LEAPER

CriticalSiege Engine

Massive, arachnid-like siege engine with heavy armor and gravity-defying leap ability. Can clear impossible gaps and reach high vantage points.

βš”οΈ500 XPπŸ“¦500 XPπŸ—ΊοΈ4 MapsπŸ’Ž10 Drops
ROCKETEER

ROCKETEER

CriticalFlying Artillery

A formidable flying ARC that dominates airspace with powerful rocket attacks and devastating area-of-effect damage. Designed to saturate areas with explosions.

βš”οΈ500 XPπŸ“¦500 XPπŸ—ΊοΈ4 MapsπŸ’Ž8 Drops
FIREBALL

FIREBALL

HighArea Denial

Small armored rolling ARC that spits flame. Opens front panel when near Raiders to burn them alive, exposing its soft core.

βš”οΈ100 XPπŸ“¦100 XPπŸ—ΊοΈ6 MapsπŸ’Ž3 Drops
HORNET

HORNET

HighMedium Drone

Medium-class drone with armored rotors. It fires focused, high-speed projectiles with a brief red laser warning. Designed to shred shields and light armor.

βš”οΈ150 XPπŸ“¦250 XPπŸ—ΊοΈ4 MapsπŸ’Ž5 Drops
SENTINEL

SENTINEL

HighSniper Turret

Stationary but deadly turrets that perch on high vantage points. They scan for targets with long-range precision and lock onto players from a distance.

βš”οΈ200 XPπŸ“¦300 XPπŸ—ΊοΈ4 MapsπŸ’Ž8 Drops
SHREDDER

SHREDDER

HighArea Denial

The Shredder appears in Stella Montis, challenging Raiders to stay sharp in close-quarter encounters.

βš”οΈ200 XPπŸ“¦250 XPπŸ—ΊοΈ2 MapsπŸ’Ž4 Drops
SPOTTER

SPOTTER

HighScout Drone

Spotters are flying support drones for the Bombardier. They will point a laser at any Raider in line-of-sight so the Bombardier can accurately target them. If both Spotters are destroyed a new pair will respawn. When the Bombardier is destroyed the Spotters will fly away.

βš”οΈ100 XPπŸ“¦200 XPπŸ—ΊοΈ4 MapsπŸ’Ž4 Drops
POP

POP

ModerateExplosive

Small explosive ARC that detonates when approached. Quick elimination required to prevent area damage.

βš”οΈ50 XPπŸ“¦100 XPπŸ—ΊοΈ6 MapsπŸ’Ž5 Drops
SNITCH

SNITCH

ModerateScout Drone

A swift, unarmored scout drone with three rotors. While fragile, it acts as an aerial alarm system, calling in reinforcements when it spots Raiders.

βš”οΈ100 XPπŸ“¦200 XPπŸ—ΊοΈ4 MapsπŸ’Ž5 Drops
TICK

TICK

ModerateAmbush Predator

Small, spider-like robots that leap onto players, attaching themselves to your head. They're fast and disorienting, designed to punish careless Raiders.

βš”οΈ50 XPπŸ“¦100 XPπŸ—ΊοΈ6 MapsπŸ’Ž2 Drops
TURRET

TURRET

ModerateDefense System

Small, unarmored turret providing close-quarters defense. Mounted on interior walls, it scans for movement and unleashes rapid fire when it spots Raiders.

βš”οΈ100 XPπŸ“¦200 XPπŸ—ΊοΈ6 MapsπŸ’Ž3 Drops
WASP

WASP

ModerateFlying Drone

Flying, drone-like robots equipped with powerful machine guns. They operate in swarms, are fast, agile, and relentless. Their buzzing and screeching audio cues are your first warning.

βš”οΈ100 XPπŸ“¦200 XPπŸ—ΊοΈ4 MapsπŸ’Ž4 Drops
SURVEYOR

SURVEYOR

LowReconnaissance

The largest of the rolling ARC. It stops periodically to transmit signals. Rarely attacks, usually runs away from Raiders. Breaks into many pieces as damage is taken.

βš”οΈ200 XPπŸ“¦300 XPπŸ—ΊοΈ4 MapsπŸ’Ž5 Drops

Mastering ARC Combat in Arc Raiders

ARCs (Autonomous Robotic Combatants) are the primary PvE enemies in Arc Raiders. From small explosive Pops to massive bosses like The Queen and Matriarch, understanding each ARC's weakpoints, attack patterns, and optimal takedown strategies is crucial for survival and efficient farming.

The key to success is understanding aggro mechanics - avoid unnecessary encounters by staying outside detection cones and moving quietly. When you do engage, always use the right ammo type: heavy ammo punches through armor and hits weakpoints effectively, while light ammo is mostly ineffective against ARCs.

Elite enemies like Leapers, Bastions, and Rocketeers drop extremely valuable loot including rare components and unique items like Leaper Pulse Units, Bastion Cells, and Rocketeer Drivers. Boss enemies like The Queen and Matriarch drop legendary reactors needed for end-game weapon crafting.